Playing by the rules isn’t cool. What are you, some kind of chump? Here are 10 kick-ass ways to get the most out of your TERRIBLE TIME.
This is our golden rule.
Because success or failure in a Challenge is determined by opposing teams, there’s plenty of opportunity for some pretty dubious adjudication. Resist the temptation; if your opponent is pretty fucking close, just give it to ’em.
Drink every time your team fails a Challenge. You should already be drinking anyway.
Challenges way too hard–or way too easy?
Lengthen or shorten the timer (everyone has smartphones anyway).
Make the game shorter or longer by ditching the board and collecting cards when your team succeeds at a Challenge; first team to collect 3 cards (or 5, or 10, or whatever you decide) wins!
Are you playing with a bunch of cowards who refuse to do their Humiliations?
Move them back a space every time they chicken out.
Odd number of people? Designate one person to emcee the game (the host of the party is a good choice)–but make them join in BOTH teams’ Humiliations!
Choose one deck and play an All-Art, All-Facts, or All-Performance game.
Swap out our shitty components if you already own better stuff. We play Art with a whiteboard and markers.
You say a swear, you finish your drink. This is harder than you might expect.
Play it “Chardee MacDennis” style. Instead of rolling the die, your team has to successfully complete, in order, two Challenges from each category: Art, then Facts, then Performance (remember that you may only drink hard liquor during this round). After successfully completing six Challenges, your team must perform a Humiliation to win!